White Tears is a party game about...white tears. This card game is inspired by the long days/weeks/years of interacting with ignorant white people at RISD. To play, each player is dealt 4 cards and manuals. The goal is to be the first player to create a Character set with at least four “White People Things”/Attributes that the Character needs. This would be achieved by trading, drawing, and shedding cards. Compete with your friends to collect sets of fully-formed white people, racism and all.
Gossiping about white people is a common way to connect with friends, or people I don’t even know. The game was designed as a way for POC to poke fun at literal systemic oppression people we may know, but through a party game. So as not to exploit other people's oppressions, (there are white people with dreads at RISD, etc.) this game is mostly just about my experience as a brown girl. One inspiration was Cards Against Humanity, and the types of spaces it fosters. Playing with my friends lets us laugh at things like Trump, but playing with a Frat Boy that I didn’t invite is different and uncomfortable because they laugh a little too hard at the cards about racism or problematic things.
The characters are a ridiculous but true representation of white people and hilariously normal archetypes they seem to fall into during at RISD. The commonness of these "characters" and having enough bad shared experiences meant I didn't even have to base them on specific people.
This game is speculative because it ostensibly would not be sold by big toy companies. Even if it was sold by small "alternative" game companies, it may be ruled "offensive" and banned due to white fragility. (Not unlike in social media when social justice activists advocating for equality get banned, but neo-nazis still carry verified status). This game would be maximum fun for a relatively small population; most games are designed to be fun for everyone or fun for all kids in a demographic, etc. A white “woke” person would buy this and not get why it’s funny at all.
The playfulness of the game, despite the educational nature of some of the cards, wasn’t really created to “educate” white people. It is mostly designed for our amusement. If this game was to really educate, it would contain the slurs, harassment, assaults, RISD-Admin-enforced discrimination, etc. that have occurred at RISD; but then the game wouldn't be for people of color.
White people don't need the endless quirky/sugar coated versions of racism and microaggressions that social media already provides. Resources on racism, misogyny, homophobia, etc. are incredibly easy to Google and acquire. If a white girl complains to me that she doesn’t know how to not-be-racist, that simply is not good enough. Similarly, I would not use this game as a rated-PG-13 learning tool just because she needs a coping mechanism for her white guilt. The core of this game was never the wellness of somebody’s bonafide loser boyfriend from Brown, because those people would research by themselves, if they cared. This game wasn’t designed for everyone, but it was designed to be fun, like other games.
Thank You! 😉